Staff Software Engineer
– Present | Melbourne
GitHub: bkersten
LinkedIn: ben kersten
I solve hard problems via collaborative development of software. I believe in investing in people by providing them with a safe learning environment, growth opportunities, and coaching to develop skills and processes, so together we can deliver a lasting solution within a targeted time-frame. I strive to continually be learning how to take advantage of new techniques and technologies. I enjoy building high performance teams, mentoring, and continuously learning with my colleagues.
– Present | Melbourne
– | Melbourne
– | Melbourne
– | Melbourne
– | Seattle
– | Melbourne
Was part of the Toad for Cloud Databases team, providing a data hub solution to allow people with SQL knowledge to query NoSQL databases in an easy and familiar way.
– | Melbourne
As a member of the Game Engine team, my role included adding new features to the engine and exposing them to Lua for the game play programmers, as well as maintenance and performance improvements.
Contributed to 6 shipped titles
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Cross platform video distribution and playback service for mobile and desktop. Strongly focused on performance and power efficiency for mobile devices.
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A web application that helps dietitians plan menus that meet USDA National School Lunch Program compliance standards.
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The service provides intelligent video surveillance camera solutions for temporary security camera and construction site monitoring. The app gives customers instant access to their surveillance camera and allows them to view and control their site security.
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A distributed IoT rules engine for controlling your homes various devices with triggers and schedules.
Filed . Issued
Joris Van den Broeck (Toreon)
OWASP AppSec Day | Melbourne
Ken Johnson (GitHub) and Seth Law (Redpoint Security)
OWASP AppSec Day | Melbourne
Eldar Marcussen (SEEK)
OWASP AppSec Day | Melbourne
– | Melbourne
The majority of software development subjects at RMIT were completed using C and Java and were targeted at the Solaris operating system. I focused my studies on game development, databases, software development practices and methodologies, and programming languages.